T&L: Negotiation

The Inclusion of Negotiation in Sports Management Courses

By George J. Siedel

Williamson Family Professor of Business Administration, University of Michigan

I teach negotiation at the Ross School of Business at the University of MichiganI have also taught negotiation in Ross programs for athletic directors, and have received UMRossrequests from sports management and other professors to use my materials in their courses. In response to these requests, I have developed a package that includes: (1) a Teaching Note, (2) two roles, and (3) slides for your use in class.  I am sharing these materials with NASSM members and other educators interested in negotiation here.

These materials are based on an exercise called “The House on Elm Street.” I used this exercise in the program for athletic directors, and it can be integrated into any sports management course or seminar.

The exercise involves a transaction that everyone can relate to—the sale of a house.  The twist in the exercise is that unknown to the seller, the buyer is a secret agent representing a large multinational company. Each student receives a short (two-page) role as either the buyer or seller and they negotiate for 30 minutes, followed by an instructor-led debriefing.

The exercise is designed to achieve several learning goals. For example, students will learn how to:

  1. understand the different types of negotiations;
  2. prepare for negotiations using a negotiation analysis that includes a reservation price, most likely outcome, stretch goal, and zone of the potential agreement;
  3. recognize and decide ethical issues;
  4. develop and use their negotiating power through the concept of BATNA; and
  5. create value in a manner that benefits both sides.

negotiationThe Teaching Note is divided into three sections.  Section I explains how to set up the negotiation exercise.  Section II provides a script for debriefing the exercise.  The script includes copies of slides that I use in class during my own debriefing of the exercise. Section III, the final section, discusses a document titled “Self-Assessment and Feedback for the Other Side” that students can use to evaluate their negotiation skills and develop a plan for skill improvement. This plan could be used as an assignment. The negotiation, debriefing, and assessments combine to provide a powerful learning experience. As one student commented:

What a great learning experience! [I had] the chance to test and evaluate myself outside the work environment. I find myself in business negotiations and discussions on a daily basis. Yet the ability to get feedback and actually debrief a negotiation is really powerful! I considered myself rather self-actualized, but some interesting things came to light in the class discussions. I know that if I make a concerted effort to work on [my areas for improvement] it will certainly serve me well in my career—both now and in the future.

Universities and publishers typically charge $3.00 or $4.00 per student for use of roles like the ones in the package I have provided. To encourage you to develop your students’ negotiation skills, I am permitting the use of these materials free of charge. I hope that instructors find them useful.  Please email me your feedback and suggestions for improvement. Thank you.

Advertisements

T&L: Game Scripting

Teaching Game Scripting In Class

By: Rick Smith, Assistant Professor of Sports Management Marietta College

From my days in college athletics, I remember spending hours writing, planning, and mapping out a game script for every home football, basketball, baseball, softball, volleyball, and soccer game. More and more, we are seeing college athletics trend towards a focus on the fan experience at the game instead of concentrating on wins and losses. Game scripting is an art, and it is made easier by software programs like TSE ScriptPro from TSE Services, LLC.

Smith VanMeter Massie Hennings TSE Resized
Rick Smith works with his students in Marietta College’s ScriptU program.

Working with TSE, Marietta College was able to create a unique partnership, ScriptU, which is designed to help college students learn game scripting in relevant classes, such as sports facilities and event management, sports sales and promotions, and sports marketing. Over the course of five class periods, my class met in a computer lab to learn how to write PA scripts for sponsors and how to “time” the game so that videos, music, and PA reads didn’t run past a timeout. The students were able to use their creativity to plan what they thought was a good “game flow” and balance between PA reads, videos, and on-court fan promotions/games in order to make the fan experience worthwhile.

In terms of the specific software that the sports management program at Marietta College uses, the following provides a brief background on TSE ScriptPro and some of its features:

  • It is used by hundreds of sports teams and organizations across the country, including professional sports teams and events, minor league baseball organizations, and college athletics departments.
  • The software allows multiple people to view a game script live – and make updates live on everyone’s script – through a secure internet portal. This becomes useful when a fan is chosen from the stands for an on-field/on-court contest and one person can type their name and update the script so the PA announcer in a different part of the arena can see the update in real-time on their screen.
  • Users can create multiple viewing boxes on a screen so that the “game producer” can see everything at once (e.g., what the PA announcer is saying, what audio file is next to play during the upcoming fan contest, etc.), all while allowing the PA announcer to automatically scroll to the next part of the script after they are done reading the announcement.
Smith Sabatino TSE resized
Assistant Professor Rick Smith and a student discuss the TSE ScriptPro software.

When teaching my course, I heard the usual questions like, “Why do we have to learn this?” from some students. I quickly responded with, “It’s the same reason graphic design majors learn design software, or accounting majors learn spreadsheet software: if you are going to work in sports game production, you will use this software somewhere along the way.”  One student in particular, a senior majoring in marketing with a sports management minor, returned from a job shadowing experience at a Division I school a few weeks after asking why she had to learn the scripting software in my class. Upon her return from job shadowing, she told the class, “The school used ScriptPro.” It was a moral victory of sorts for me as a first-year (and at that time, a first-semester) instructor at Marietta College.

Smith, Huhn, Zaragoza TSE resizedThe main goal of teaching the software in class is to have students understand the software program to make them more qualified for entry level positions in sports marketing and sports event production right out of school. But like any assignment, there are measurable college-based assessment goals, too, such as critical thinking, communication, and integrative learning. Because of TSE’s vast array of clients, I also hope that our students can use their network of contacts in the industry to help secure internships (required for the major) while they are in school and jobs right after graduating.

Smith Wallace TSE resizedLooking forward to future semesters, I plan to teach different aspects of the script program in different semesters, such as writing PA reads and creating the game script in a first-year course called Sports Management, and then teaching the students how to manage a live game using the program in subsequent courses such as Sports Marketing or Sports Facilities and Event Management. Eventually, I hope to create a partnership with our athletics department to have students produce the game using the script program, and maybe a little longer-term, work with minor league baseball teams in the area to allow our students serve as their staff for a game or two to showcase their work in front of potential employers.

Industry: Branding

Branding Matters

By Jason W. Lee & Elizabeth A. Gregg, University of North Florida

Earlier this semester, the Journal of Contemporary Athletics (JCA) announced an upcoming special issue addressing School Athletic Branding and Visual Identity.”  The purpose of the special issue to provide a forum for the dissemination of insightful articles addressing the nuances associated with educational institution branding. Academic institutions, in both the higher education and secondary schools, offer thought-provoking points of discussion regarding effective brand management. This special issue is intended to provide a forum for the academic examination of higher education and high school institution brands, including visual identity and other related marketing components associated with school-sponsored athletics. Beyond the scope of intercollegiate sport, branding considerations impacting higher education institutions are prevalent.

Every school has a unique story, as do sport management programs. Visual identity is the visible part of the story that sport management academic programs tell. Some programs have catchy names or make use of eye-catching acronyms. For example, Miami University is home to SLAM (Sport Leadership and Management). Other programs may include the names of noted individuals (i.e., founders, benefactors, notable partners) or other defining characterizes associated with the institution or program. Most programs, however, have a basic naming structure that is comprised of discipline-specific names that simply encompass the academic programs represented within (i.e., Sport Management, Sport and Fitness Management, Sport and Recreation Management).

Places are Distinct… and so are Brands
Programs should focus on guiding principles such as institutional, departmental, and program goals and missions. Program brands are to build off of strengths that exist within the structure of existing university brand strengths. Programs should be mindful of who they are, where they are, the audience they are trying to reach, and the communities that they serve. Building on institutional resources is key. Factors such as a unique geographic location, access to desirable internship sites, and opportunities for experiential learning embedded in coursework should be considered as branding opportunities.

Your Reputation Precedes You
Programs must be mindful that their reputations are a product of identity and image elements that have been developed and presented historically. Sport management programs can benefit or be viewed negatively through associations with the institution at large, a given university’s administration (and other influential decision-makers affiliated with the institution), program faculty, students and alumni, partners from the sport community, and institutional elements such as a university’s athletic program. Prospective students and other stakeholders may make associations with academic programs tangentially through experiences and perceptions of characteristics such as an athletic department’s visibility and reputation. Program faculty and those in charge of programmatic branding efforts should be cognizant of the following core program visual identity elements.

Name. Various programs carry names that were established at a time when institutional goals and programmatic focus were different than they are at present. In order to have brand strength, it is critical for the program name to be included in that of the department in which it resides. While this can be a difficult issue that involves practical and political involvement, change, and potentially financial cost – schools should nonetheless be thoughtful of program and department name attributes while considering important characteristics such as distinctiveness, fit, and description.

fig1
UNF Sport Management Program’s Department Name (on the College Homepage)

For examples, at the University of North Florida, the department was renamed Leadership, School Counseling, and Sport Management in 2009. Program leaders believed it was critical for brand and degree awareness to include the name of all programs housed in the department.

Logo. Does your program have a logo? Some programs have logos that do not convey the proper quality of institutional visual identity guidelines. If the logo is not congruent with the visual identity of the larger institution, university administration could object to such fig2implementation, as it can result in a lack of brand uniformity and therefore visibility of the program.

Tagline. Taglines are statements that can send a compelling message, and generally are in use for an extended period of time. In the case of an academic program, including taglines could be useful in reaching desired publics. Programs that currently utilize taglines may want to assess quality and see if it still fits the desired goals and intended purposes.

Fig3.png
UNF’s Institutional Tagline

Note: The submission deadline for the special issue JCA is Friday, May 12th. Inquiries and submissions are to be sent to the special issue’s guest editor, Dr. Jason Lee.